AI Insights · Timothy · January 2022
Top 5 Educational Games on Unified Platform in Africa Q4 2021
Explore the performance of the top 5 educational games in Africa during Q4 2021, with insights into their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 educational games on a unified platform in Africa showcased varied performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Toca Boca World saw a significant increase in weekly revenue, peaking at around $12.3K in the weeks of December 13 and December 20. Weekly downloads for the app also showed an upward trend, reaching approximately 35.5K in the week of December 20. Active users rose steadily, from 170.9K at the beginning of the quarter to 224.1K by the end of December.
Сказбука игры для малышей 3-6 experienced fluctuations in weekly revenue, with a low of $229 in early November and a high of $484 at the end of September. Downloads fluctuated as well, hitting a low of just 18 in mid-November and recovering to 947 by the end of December. Active users showed a downward trend, decreasing from 3.8K in late September to 2K in late December.
World of Peppa Pig: Kids Games maintained a relatively stable weekly revenue, peaking at $634 in the last week of December. Downloads gradually increased towards the end of the quarter, with a notable rise to 3.2K in the final week. Active users showed an overall increase, from 10.6K at the start of the quarter to 11K by the end of December.
Hexa Network saw a modest increase in weekly revenue, peaking at $210 in late November. Downloads were highest in mid-October at approximately 7.5K but then saw a declining trend towards the end of the quarter, dropping to around 1.3K in the last week of December.
LEGO® DUPLO® WORLD had a varied performance with a peak revenue of $845 in late September and a low of $327 in late November. Downloads spiked to 14.9K in mid-November before dropping to around 2K by the end of December. Active users peaked at 20.2K in mid-November but fell to 9.4K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic performance of top educational games in Africa during Q4 2021. For more detailed analytics, visit Sensor Tower's platform.